pub struct Paths<NodeId, EdgeWeight> {
pub distances: Vec<EdgeWeight>,
pub predecessors: Vec<Option<NodeId>>,
}
Fields
distances: Vec<EdgeWeight>
predecessors: Vec<Option<NodeId>>
Trait Implementations
Auto Trait Implementations
impl<NodeId, EdgeWeight> RefUnwindSafe for Paths<NodeId, EdgeWeight>where
EdgeWeight: RefUnwindSafe,
NodeId: RefUnwindSafe,
impl<NodeId, EdgeWeight> Send for Paths<NodeId, EdgeWeight>where
EdgeWeight: Send,
NodeId: Send,
impl<NodeId, EdgeWeight> Sync for Paths<NodeId, EdgeWeight>where
EdgeWeight: Sync,
NodeId: Sync,
impl<NodeId, EdgeWeight> Unpin for Paths<NodeId, EdgeWeight>where
EdgeWeight: Unpin,
NodeId: Unpin,
impl<NodeId, EdgeWeight> UnwindSafe for Paths<NodeId, EdgeWeight>where
EdgeWeight: UnwindSafe,
NodeId: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more